The Learning Citizen is a program created by the European Commission with the goal of the goal of creating solutions to enhance learning for all members of our society. This Learning Citizen initiative brings together experts from numerous fields including: institutions, technologists, colleges and universities, entrepreneurs, pedagogues, , and potential users to find solutions to this important problem. Their objective is to create effective solutions addressing learning needs in our society..

Five associated projects are taking place:

CREDIT deals with assessment and accreditation related to learning. It is developing four tools. The first is a skills and tasks matching tool which selects, administers and interprets the results of tests. The second is a assessment and accreditation tool which relates the results of tests to accreditation criteria. The third is a skills and knowledge acquisition tool which addresses the new skills needed to fill the gaps identified by the assessment and accreditation tool. The fourth is an advisory tool which relates skills needed to programmes of learning.

DUNES is designing, implementing and testing an environment for collaborative learning through discussion and argumentative interaction on the Web. Users, comprising pupils, students, trainees, workers, managers, will learn how to discuss and interact in a novel framework, enabling a more effective learning and the acquisition of useful skills. To achieve this, DUNES has developed "Dito", a groupware tool for discourses on the Internet that supports planners, contractors or clients; and "Digalo", a software module for Dito to visualise ongoing discussions in an easy way. The project has implemented and tested all the above in a large-scale experiment. The DUNES results can be found on the DUNES ResultsMart page.

MOBILEARN explores how mobile technologies could be utilised to enhance learning in various contexts. The project has identified three application areas for mobile learning: business schools can extend their current blended learning offering by providing personalised and tailored subscriptions to content on mobile networks and "orientation games"; museums can provide context-sensitive art, historical and cultural knowledge with mobile devices; and first aid knowledge for citizens will enable them to intervene in certain situations. A new mobile-learning architecture supports the creation, brokerage, delivery and tracking of learning and information contents. The results of Mobilearn can be used by public bodies, producers of software and learning technologies and publishers and content providers. The consortium involves 24 partners from Europe, Israel, Switzerland, USA and Australia.